Music
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Music licensing for indie games

Music licensing for indie games

A soundtrack has to outlive the launch, so a licence that lapses is no use to a game that ships once and sells for years. Licences here are perpetual and attach to a registered game title: once a track is in your game, it stays there.

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Every platform you ship on

PC, mobile, browser and console. The boundary is the studio, not the store: a solo developer shipping to Switch is on the same self-serve licence as one shipping to itch.io.

Perpetual, per registered title

The licence is attached to one registered game title and does not expire. It also covers in-game use and the game's own organic trailers.

Self-serve under 200,000 dollars

Self-published studios under 200,000 dollars in annual revenue or funding buy directly. Publisher deals, work-for-hire and AAA are quoted instead, because those are genuinely different agreements.

One track, or a soundtrack

Take a single track for a game jam entry or a one-loop mobile game, or a five-track pack with extra tracks added as you need them, up to twenty tracks in one title.

Tracks for this kind of work

See more tracks like these

Questions people ask before buying

Is console included?
Yes. PC, mobile, browser and console are all self-serve. The boundary is the studio, not the store: shipping to Switch does not move you into a quote.
A streamer played my game and got a claim. Can you clear it?
Yes. Send us the video link and the tracks it uses, and we can have the claim released on it, even though the channel is not yours. It goes to a person rather than into an automatic queue, because clearing a video nobody licensed is not something we can do on a URL alone. It is per video, not a blanket approval of a channel.
Does the licence expire?
No. It is perpetual and attached to one registered game title, so a track stays in your game for as long as the game exists.
Does it cover my trailer?
Organic trailers and promotional material for the game itself, yes. A paid trailer campaign is not included, and neither is selling the soundtrack as a separate release.
My studio is above the revenue ceiling.
Then it is a quote rather than self-serve, as it is for publisher deals, work-for-hire and AAA. Those are genuinely different agreements, and pretending otherwise would not serve either of us.

Other ways people license

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