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Music licensing for indie games

Games

Music licensing for indie games

A soundtrack has to outlive the launch, so a licence that lapses is no use to a game that ships once and sells for years. Licences here are perpetual and attach to a registered game title: once a track is in your game, it stays there.

See what a game licence coversBrowse the catalogue
  • Every platform you ship on

    PC, mobile, browser and console. The boundary is the studio, not the store: a solo developer shipping to Switch is on the same self-serve licence as one shipping to itch.io.

  • Perpetual, per registered title

    The licence is attached to one registered game title and does not expire. It also covers in-game use and the game's own organic trailers.

  • Self-serve under 200,000 dollars

    Self-published studios under 200,000 dollars in annual revenue or funding buy directly. Publisher deals, work-for-hire and AAA are quoted instead.

  • One track, or a soundtrack

    Take a single track for a game jam entry or a one-loop mobile game, or a five-track pack with extra tracks added as you need them, up to twenty tracks in one title.

Tracks for this kind of work

Haddock
E
Dyf Minimonk
3:24
Party, Energetic, Drum and Bass, Electronic
Gracious
Kitty Roller, Mah9
3:19
Party, Energetic, Techno, Bassline
Distraction (Cinematic Edit)
Miguel Andersen
4:02
Film, Emotional, Soundtrack, Ambient
Mamen
E
Dyf Minimonk, Twani
3:30
Party, Energetic, Drum and Bass, Electronic
Eternity
Mad Sense
3:41
Party, Energetic, Drum and Bass, Electronic
Du Groove Pour Mes Gars Sur
D44
3:54
Melodic, Party, Techno, Hard Techno
Pressé (P-Riot Remix)
E
Hirun, P-Riot
4:12
Calm, Melancholic, Drum and Bass, Hip-Hop
SuperDJ
D44
4:10
Melodic, Party, Techno, Hard Techno
Monsters
Mad Sense
3:48
Party, Energetic, Drum and Bass, Electronic
Mirrors
Mad Sense
4:53
Relaxing, Calm, Drum and Bass, Electronic
Rocket Girl
Mad Sense
4:39
Dark, Energetic, Drum and Bass, Electronic
Third Era
Artkam
5:07
Dark, Film, Drum and Bass, Electronic
See more tracks like these

Questions people ask before buying

Yes. PC, mobile, browser and console are all self-serve. The boundary is the studio, not the store: shipping to Switch does not move you into a quote.
Yes. Send us the video link and the tracks it uses, and we can have the claim released on it, even though the channel is not yours. It goes to a person rather than into an automatic queue, because clearing a video nobody licensed is not something we can do on a URL alone. It is per video, not a blanket approval of a channel.
No. It is perpetual and attached to one registered game title, so a track stays in your game for as long as the game exists.
Organic trailers and promotional material for the game itself, yes. A paid trailer campaign is not included, and neither is selling the soundtrack as a separate release.
Then it is a quote rather than self-serve, as it is for publisher deals, work-for-hire and AAA.

Other ways people license

Music licensing for YouTube creatorsMusic licensing for client work

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